Mixamo Animation with different rigs more bones(4) (Animation retargetting)

I have a question about rigging, actually I bought this model and I am trying to apply it in unity with mixamo animations.

But the problem is that, the model I am using has 4 bones for arms and legs but the normal unity humanoid bones have 2 bones for each usually, so it works kinda weird(maybe there’s other cause for this?)

if I do animation retargeting. any proper way for this problem maybe?

My guess was to find some addon for that but haven’t found one yet.

Like in the Image 1 there are 2 bones for thigh and shin (bn_thigh01.L, bn_thigh02.L) I would very appreciate if anyone has any idea. Thanks





image

It doesn’t look too bad, but in the avatar configuration for your model, I’d try changing the Shoulder, Upper, and Lower arm to this and see if it no longer has the arms sticking into the body when idling:

thanks for the reply :slight_smile:
can you please explain me what does L, V, S, X meant?

Lower, Upper, Shoulder, x means don’t use in rig configuration