I’ve been using the miximo autorigger quite a bit - have found it to be extremely user friendly although I’m at the point where cost wise I simplly can’t afford to pay $79 for each download or $1500 per year for unlimited access (at this stage anyway). All I need is simple biped autorigging for basic, low-poly meshes.
Does anyone know of an easy-to-use, cheap(er) alternative to Mixamo?
BTW I have tried Rigify for Blender although I’m not that familiar with blender and spent about an hour fiddling around trying to get the rigg look/act correctly. Mixamo made it happen in mere seconds.
It would be much appreciated if anyone could point me in the right direction. Any reasonably priced off the shelf products or assets in the unity Asset store that people know of?
Well, as jRocket suggests, doing it yourself is not that hard.If you want to try Blender then these tuts by a professional show you how easy it can be:
Hardest part is rigging the hands - all the finger bones. If you don’t need them then just select them all and delete them - basically Tut1 of the three .
I’ve heard rumors about “automatic rigging” tools for Maya LT, but I’ve not been able to confirm the existence of these. Has anyone else got more information about that?
maya LT is now $20 / month on the annual plan. It has HumanIk for nice skeleton creation, and control rig.
only issue with humanIK is you kind of have to wrestle with it to get joint orients set up right.
however it doesn’t automatically bind the skin like mixamo does. Although, Maya LT has geodesic voxel binding now, set the falloff fairly high for a humanoid character - 0.7+. From there it’s a good start on skin weights.
I’m also looking for a method to auto-rig a character mesh. But isn’t it just a matter of connecting each vertex to the closest bone, in which case it shouldn’t be difficult to write code to do this (or find existing code)? But maybe I’m missing something, since I don’t have any experiencing rigging meshes.
I saw a guy on youtube download a deadpool model and using maya’s human ik had it rigged and imported working on unity in like 10 minutes character controller included in the tut i think (was close 13 minutes
I suggest akeytsu - extremely fast for rigging and also animation. I’ve learned it in few hours and it’s less expensive than Maya LT and more intuitive . Creating skeletons is simple , positioning the joints is fast as it positions the bones in the middle of the mesh when clicking. Weighting is also easy. Very cool new software