I posted this on Mixamo’s forum but thought I might have more luck here. I’m sing a character with a humanoid skeleton. I downloaded a Mixamo animation, skeleton only with no mesh, imported it into Unity with no warnings or errors but after converting it to a humanoid type I get a bunch of average position and orientation errors. The mesh is all twisted and deformed. My original post on Mixamo’s forum with screenshots is below. Anyone know what’s going on?
Thanks for posting this @Hedonsoft, it’s a lifesaver! I was being driven mad from wonky footsteps! So for others who experience this same problem it is pretty simple to fix so long as you do several things right. When downloading from Mixamo make sure you include a character in T-Pose (my mistake that will cost me some time now was downloading without the actual character included). Once you import you only have to convert the main character to humanoid. Then in the same rig screen simply click “update reference clips” and voila the animations are all humanoid and working as they should.
For current situation (must download all animations from Mixamo separately):
In Unity 5.5:
for each animation:
click animation, find Rig, set to humanoid
set “Avatar definition” to “copy from other avatar”
set “Source” to the downloaded avatar.