Hi,
I have seen several tutorials on this online. I have a model from Mixamo (made in Blender) which imports into Unity with unusual transparency. Unlike most of the tutorials I have seen, I do not have a single texture which is grayed out as “transparent” that I can switch to opaque, rather, each joint/section of the model has the same material color in Blender. Because of this, I have not been able to find my answer.
If anyone knows the solution, you would be a really great person.
Thanks.