Mixamo to Unity bodyguard issue

Im using the bodyguard asset bodyguard.
When i try to change the avatar definition of the mixamo animation to the bodyguard avatar i get this error:

Transform hierarchy does not match:
Transform 'Hips' for human bone 'Hips' not found

Bodyguard:
-Hands
-Head
-Shoes
-Torso
-Pants
-Root
----Hips

I believe that the problem is that “Hips” is inside “Root”.

But I cant change the mesh that comes within the asset. Anyway i can change it?

Thank You.

Make sure the avatar rig of your bodyguard is set to humanoid.
Then you can apply mixamo animations to the bodyguard.

Here is how to do this: Unity - Manual: Importing a model with humanoid animations

I had to create another animator and then put the mixamo animations directly on there. But it doesnt work with all animations I get from there