Mixed Baked/Lightmapped objects do not take any realtime lights or receive shadows

I’m going absolutely insane… Is this because I’m not using URP nor HDRP but am working in the 2020 version?

I have literally tried every option… Yes, I know about checking Generate UV’s in the models… I know about static on/off… I know about mixed and realtime and baked… I’ve read up on so much already…

I have baked lights multiple ways and no matter what I do (even turning everything off in the object’s inspector having literally no lightmaps in there) it will not react to realtime lighting or receive shadows…

Unless I clear the baked data…

What I want is simple… I just want shadows baked… and still be able to cast realtime lights and shadows on it…

Thank you…

Omg… I had all my materials set to vertex lit… Changed them all to mobile diffuse and everything is working as intended now…! :smiley:

Sorry!