I’m going absolutely insane… Is this because I’m not using URP nor HDRP but am working in the 2020 version?
I have literally tried every option… Yes, I know about checking Generate UV’s in the models… I know about static on/off… I know about mixed and realtime and baked… I’ve read up on so much already…
I have baked lights multiple ways and no matter what I do (even turning everything off in the object’s inspector having literally no lightmaps in there) it will not react to realtime lighting or receive shadows…
Unless I clear the baked data…
What I want is simple… I just want shadows baked… and still be able to cast realtime lights and shadows on it…
Thank you…