Mixed Directional light issue in Unity 5.50p3

Hi,

I am facing problem with mixed directional lights in Unity 5.50p3

The issue : I have some static objects and some dynamic objects, and my directional light is set to Mixed, After baking shadows , I still see dynamic shadows casting on static objects. It goes if I tick off receive shadows from static objects. But in earlier versions of unity I never had to tick off receive shadows and it worked perfectly fine.

Does anyone know the solution for this? Can you help me out here?

Welcome!

Unity’s mixed-mode lighting is still… iffy. I remember seeing that the lighting engine was receiving a big overhaul at some point, but no idea on when.

You might be able to find someone able to assist you on the GI subforum, as that’s focused entirely on lighting. Be sure to post lots of screenshots of your editor settings and in-game example of the effect you’re seeing, as well as clearly describing how you’d like it to behave.

Good luck!

I believe you’re referring to lighting modes which is currently on track for Unity 5.6.

https://forum.unity3d.com/threads/lighting-modes-in-5-6-beta-2.447337/

1 Like

Thanks a lot for sharing the link of the forum. Will definitely post the example screenshots. Thanks a lot.

Thanks Ryiah for the link. I think its a bug in Unity 5.5. I hope they have fixed it in Unity 5.6. Thanks a lot.