Mixed lighting bake intensity vs Baked lighting bake intensity

Is there a reason mixed lighting baked intensity is much less than baked alone?

How can I increase the bake intensity without increasing the runtime intensity?

Baked:

Mixed:

Which render pipeline are you using? In built-in RP, this behavior is expected. Both URP and HDRP should no longer exhibit this behavior when using Linear color space.

Built-in. Is there a way around this?

I suppose you could tweak Albedo Boost and Indirect Intensity sliders in the Lighting Window.