Is there a reason mixed lighting baked intensity is much less than baked alone?
How can I increase the bake intensity without increasing the runtime intensity?
Baked:
Mixed:
Is there a reason mixed lighting baked intensity is much less than baked alone?
How can I increase the bake intensity without increasing the runtime intensity?
Baked:
Mixed:
Which render pipeline are you using? In built-in RP, this behavior is expected. Both URP and HDRP should no longer exhibit this behavior when using Linear color space.
Built-in. Is there a way around this?
I suppose you could tweak Albedo Boost and Indirect Intensity sliders in the Lighting Window.