Mixed lighting broken in b3

Hi, direct light from a mixed directional light is not visible on static objects with baked lightmaps. This is happening with beta 3. Is there anyone else who is also getting this problem?

thanks

Ok, sorry I have started a new project to test this and it works in the new project, so there must be something wrong with the project that it does not work in, even though it was working in the previous beta version.