The /Assets/MRTemplateAssets/Scripts/FadePlaneMaterial.cs script has an error with the FadePlane() method that must be corrected for the planes to fade in and out correctly after first being called in its Awake() method.
On line 91, within the FadeAlpha() method, replace the k_DotViewRadius variable with k_Alpha. The line should now read: rend.material.SetFloat(k_Alpha, alphaValue);.
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