Currently, my model is successfully on a table spatialAnchor using a custom script. And I’m able to adjust the scale during runtime using input. However, scaling the model’s actual size bugs out the physics of whatever character movement is happening in the model.
Is there anyway to visually set the model smaller? The spatialAnchor is locking the size of my model to the same size in real world space regardless of its scale within Editor.
Thank you!