Hi, this may seem like a dumb question but I thought I’d put it out there.
Is it possible to have a 3d physics object collide with a 2D one?
I have a wall of 2D physics objects and want to shoot a 3d physics object at them from a first person perspective. Is this even possible?
Thanks in advance.
No, they are entirely different physics engines. You can just use 3D physics for everything.
–Eric
…or you can use a 2D collider on your 3d object.
No, because it wouldn’t be possible to “shoot a 3d physics object at them from a first person perspective” as the OP requested.
–Eric
Why not? I have 3D objects in my 2D game, and they interact (via 2D colliders) with the other 2D objects in the scene.
Because there’s no way I can see that “I have a wall of 2D physics objects and want to shoot a 3d physics object at them from a first person perspective” would work with 2D colliders. Unless I’m imagining that completely wrong, it requires 3D physics.
–Eric