Mixing 2d sprites and 3d

I’m using the 2d animation rigging tools to animate characters. I also want to use those 2d characters in a 3d environment.

Issue is, the sprite renderer doesn’t play well with 3d (depth doesn’t work as expected and no shadows).

I read that the sprite renderer doesn’t use 3d meshes so it cannot work. Could we have an option for the SpriteRenderer to use 3d meshes so 2d characters can be integrated in 3d environments?

Thanks

There are several ways to get this to work.

Here’s one example:

Thank you

I’m wondering if this is still gonna work in URP, but I’ll try it out.