I’m using the 2d animation rigging tools to animate characters. I also want to use those 2d characters in a 3d environment.
Issue is, the sprite renderer doesn’t play well with 3d (depth doesn’t work as expected and no shadows).
I read that the sprite renderer doesn’t use 3d meshes so it cannot work. Could we have an option for the SpriteRenderer to use 3d meshes so 2d characters can be integrated in 3d environments?
Thanks