Hello everyone.
I have a two-part question about lightmapping and dynamic shadows which I haven’t been able to find a good answer to.
Question 1: How would you mix baked and real-time shadows if you want them to be cast by the same light source? I’ve tried using the same light source for first baking the lightmap and then setting it to real-time for it to render dynamic shadows of moving objects. This just causes the same light source to be cast a second time on top of the lightmap making it even brighter than it was before. Am I doing something wrong?
Question 2: What is the most performance hungry part of real-time lighting with shadows? Is a small scene with a lot of small shadow-casting objects more demanding than a large scene with a small number of large shadow-casting objects if there is only 1 light source?