Hello,
a project I’m working on uses mostly javascript scripts, but it also uses a lot of plugins which are written in c# (InControl, 2d toolkit, …).
When I try to build for Windows Store with “Universal 10” SDK then I’m getting a lot of issues like:
Could not load file or assembly 'System.Runtime, Version=4.0.10.0, CAssets/Game Prefabs etc/Scripts/HandlePlayerInput.js(2,8): BCE0021: Namespace ‘InControl’ not found, maybe you forgot to add an assembly reference?
BCE0018: The name ‘tk2dSprite’ does not denote a valid type (‘not found’).
BCE0018: The name ‘tk2dAnimatedSprite’ does not denote a valid type (‘not found’).
the classes clearly exist though, the same project with the same code source can successfully be built for windows/max/linux standalone, for example.
Any idea what this might be?
Cheers,
Thomas