Hi i was wondering if my rotate script doesnt work becouse of mecanim or is there some way of mixing mecanim movement with sript movment becouse when i use mouseposition to activate rotation animation well … the transitions are not smooth (i use raw mecanim data from assets store)
rotateSensivity *= Time.deltaTime;
Quaternion rotation = Quaternion.Euler(new Vector3(0, Input.GetAxis("Mouse X") * rotateSensivity, 0));
rigidbody.MoveRotation (rotation);
it not working and it shoud shoudn’t it ?