Mixing shaders

I am wondering if there is a way to mix shaders, I am making and effect and wanted to have it self illuminated but also transparent, is there anyway to mix those two together or is there a shader that will replicate it?

thanks.

Yes basically there is, all you need to do is write the corresponding shader that does that.

You can put mesh A over top of mesh B where both A and B use the same transform coords and mesh. They can have completely different shaders and still mix nicely. It’s a trick a lot of game engines can do. Of coarse at least one of the shaders will need to be transparent in order for it to work.

Try this shader from the Wiki