Hello everyone! I am creating a procedurally generated world, the shader for my landscape is created in the shader graph, depending on the height, the desired texture is applied and smooth transitions are created. I also procedurally create a black and white road mask, which I apply to the chunk material and draw a texture on it. But there is a problem that I can not mix the main texture with the road texture.
Please help me. How can I make the texture from the mask mix with the main texture?