Except that you should be using floats instead of ints, @TaleOf4Gamers_1 is correct. You can mix two colors by simply averaging each of the red, green, and blue components.
You can also do it with Color.Lerp. For example, Color.Lerp(color1, color2, 0.5f) would give you an even mixing, 50% of color1 plus 50% of color 2.
so with that i should be able to slowly merge two objects colors? and make a third object appear slowly based on that? like if the two objects go from Left and Right and merge in the middle. sorta making a transparent object in the middle and only when the two objects start having contact on the very outer points of their collision then the 3rd box would slowly appear?.