Mixng Camera can't mix PanTilt Camera

Versions

CM version: 3.1.1
Unity version: 2022.3.7f1

Bug Description

I have a mixing camera that contains two child cameras: one is a PanTilt and the other is a plain CM camera that doesn’t have any behavior; both weights are set to 0.5. However, the mixing result doesn’t consider the pantilt at all. It produces the same result as the plain camera.

From what I understand, mixing camera should have a result of a pantilt effect on my game view ( the only difference from its child pantilt camera would be that the range is limited beacuse of the mix)

Screenshots

Cameras setup

(I have to post my setup screenshots later since new users can only embed one media item T.T)

----Mixing Camera (both weights set to 0.5)
|
| ---- Plain Cinemachine Camera (no behavior)
| ---- FreeLook Camera (PanTilt)

Live Result

Bug
According to the gizmos, the pantilt camera’s rotation seems to be updated correctly. However, the mixing result remains compltely still.

Other notes

  • I’ve tried to set all cameras’ Standby Update Mode to Always but that didn’t help.