Is there a way to have more than one animation on a mixing transform?


It’s all about the blend weights. The mixing transform tells the animation that it will only be affecting this bone and its children. It doesn’t tell the animation how much it affects the aforementioned bone. Blending is done just like any normal animation. Changing animationState.weight, and more commonly calling functions like animation.Blend().

So yes, you should be able to by changing the weights of each animation.