I am not sure if this is specific to the MK4 Nature Pack asset or a general problem:
Does anybody see why I have these black areas after lightmap baking?
I am a total newbie at lightmaps, so I am not sure if I made a mistake in the lightmap settings.
Thank you for the help.
It looks like a shader issue to me, in the skybox possibly? Check the shader textures and make sure they’re setup correctly. You’re using Unity 5, right?
Yay, yeah there is going to be a few stragglers needing that for the shader updates. Glad I could help, took me a minute to figure out when I first ran into it too.
I am building terrains using both Terrain Composer and Ultimate Terrains to generate my terrain procedurally (in different scenes). I am planning on using MK4 as objects in both of those packages for placement. I’ll be doing my first trial runs of it today actually.