I need my rigidbody to face where it is “flying”/where force is being applied.
Try one of these:
transform.forward = rigidbody.velocity;
transform.LookAt(transform.position + rigidbody.velocity);
I need my rigidbody to face where it is “flying”/where force is being applied.
Try one of these:
transform.forward = rigidbody.velocity;
transform.LookAt(transform.position + rigidbody.velocity);