mkdir error

Hi,

I’m getting mkdir errors from the Unity Cloud. WebPlayer and sometimes Android having this problem, iOS can be built. The project can be built local for every platform without a problem. The settings hasn’t changed for days.

Full Build Log:

1: FATAL: Failed to mkdirs: /BUILD_PATH/test-unity.xxx-web
2: java.io.IOException: Failed to mkdirs: /BUILD_PATH/test-unity.xxx-web
Status: FAILED

(Replaced the number with ‘xxx’)

Did anybody else get this error?

Greetings

Tim

Welcome to the forums!

this is quite interesting, have you built the project several times to make sure it’s not an intermediate occurrence?

Hi @TimSchroeder - this should be resolved, can you try again? If you encounter the error after trying, please submit a support ticket and we’ll start digging into it. Thanks!

Yep, building for all 3 platforms is working now.

Thank you! :slight_smile:

I’m now seeing this error as well in my iOS builds, starting yesterday (December 3, 2014). Most fails happen in less than 1 minute on what is normally a 5 minute-ish build. Clean-build didn’t seem to help.

Web and android seem to be fine (so far), but iOS has failed more than 50% of the time today with the following error (see attachment.)

1872906–120367–iOS fail.txt (262 Bytes)

There were some high ups in the build system yesterday which were not detected properly and lead to some builds failing, but it should work again now! Thanks for your patience during the beta and reporting the problem!