I’m following the learning environment executable documentation :
And I was not able to make it run
Also following the Basic-Guide using actual Vr 0.6 ;
At section: Training the environment, point 3.
I’m still having problems understand and find the correct build path for making it run.
mlagents-learn <trainer-config-path> --run-id=<run-identifier> --train
A correct example line can be very helpful:
This examples are not correct:
mlagents-learn config/trainer_config.yaml --run-id=3DBall/3DBall --train
mlagents-learn config/trainer_config.yaml --run-id=unity-volume/3DBall/3DBall --train```
Also the Training video tutorial n°8 is old and need an update:
**[Machine Learning Agents - Training Your Agent [8/10] Live 2018/4/4](https://www.youtube.com/watch?v=Ch2y-BSnzhk&list=PLX2vGYjWbI0R08eWQkO7nQkGiicHAX7IX&index=8)**
Especially for Windows users
I do not know where to make the .exe build in first place.
The correct build path must be ?
ml-agents-master\unity-volume\3DBall\3DBall.exe
In Unity 2018.3 __the build name is the project of the name__.
And the UnitySDK has a project name that can be different from each Scene examples.
Making a build in 2018.3 the build name will be the name of the Project.
So can just rename the build .exe and _Data folder to 3DBall.exe and 3DBall_Data as a workaround?
To answer all these questions an update to the Github Documentation can be helpful.
I put all my questions here:
https://discussions.unity.com/t/725128