Hi, I’m not sure what the issue is here. Check out this video -
The agents move when Unity isn’t connected to mlagents-learn, but when I set it up to train they just do the first step and freeze. This is consistent across all the examples and mlagents-learn yaml files.
I’ve tried ml-agents releases 10, 11, and 12 with Unity 2018.4.30f1, 2019.4,18f1, and 2020.1.13f1. Same behavior across all versions, works fine with pre-trained inference, does not work when I try to us mlagents-learn. I’ve let it sit overnight and produce a 50,000,000 iteration file (toward end of video) The agents appear to move, but the training is bad so they fail.
I noticed on OSX it was saying “framework: pytorch” and on windows it said “framework: tensorflow”
I installed Anaconda and made a clean environment with these instructions →
Except when it throws the error about numpy I reinstalled mlagents with “pip install mlagents --use-feature=2020-resolver” and now the trainer works as expected.