ML pathfinding enemy AI

Perhaps I just don’t fully understand what Sentis is, but is there some way to leverage Unity to imlement an AI enemy that can perform pathfinding and any other number of arbitrary actions (e.g. hide, shoot etc) with learning at runtime? So essentially as the game goes on, the AI would figure out the best way to defeat you.

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Yes, look into using ML-agents or Reinforcement learning to achieve that goal