[MLAPI] NetworkBehaviours in Singleplayer

Hello,

Quick question I’d love some insight on. I created a game playable for singleplayer, and I am now reworking my scripts to fit multiplayer in as well. If I create all my scripts as network behaviors and have ServerRpc and ClientRpc methods will this affect my singleplayer mode at all? Should multiplayer mode have its own set of nearly identical scripts but have been ‘multiplayer-ized’ if that makes any sense?

Thanks

A game run as a host will be the same as singleplayer, I’m pretty sure, so no need to make a different set for offline play.

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Thanks!