MLAPI Server Authoritive Movement in Multiple Scenes

Hello I would like to know if it is possible to maintain P2P server authoritive movement with multiple scenes using the MLAPI, and if so - what is the best approach?

I’ve found with my own attempts, when I only load the host into another scene, the clients no longer collide with objects in their own scene, but rather objects in the server scene (which makes sense because it’s server authoritive movement).

so to reiterate

a) Is the MLAPI designed to do this?

b) If so, how?

Any help, much appreciated!

It is better to separate the objects with a physical layer

Client objects will have a Client Entity layer
Server objects will have a Server Entity layer
Then, in the settings or code using a mask, eliminate collisions between these layers

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Awesome, I didn’t think of that, thanks @ep1s0de