MMO RPG (WOW Style)

Also note the lag was from Camstasia not the game so don’t let that put you off next time he will find a better recording solution such as fraps

Why not create a new video?

New video will be created soon he just wants to add a few more features first i mainly posted this to show it off as im proud of this for him

So a WoW style MMO…and how will this MMO stand a chance agianst the 900000000000000000000000 out there already,with more and more going F2P or even closing down by the second? Even large studios have problems keeping their MMO’s up, so i have no ideas why anyone indie would even consider making one…sorry if i sound harsh, but i actually kinda am to be perfectly honest.

are there any “new” mechanics an MMO hasnt done? Because that would certainly be about time. The only MMO im looking forward to is Everquest Next, because u can destroy the enviroment wich greatly changes how large PvP battles, Bossfights and even movement is handled, still, doesnt mean the game will do ok.

The game looks decent, but for a MMO to be released in the year 2014 or later it does need work. Right now it looks very generic and it doesnt stand out from the Free MMO market, and god knows how many of those excist.

Nevertheless, goodluck with this, u are 2 guys?

Don’t forget the Minecraft clones - those seem to be clobbering the Ultima Online-inspired MMORPG at the moment.

Developers, good luck. You’re gonna need it.

Don’t be discouraged by the nai sayers there.

It looks great, and the progress of game development is really good compared to most things posted in this forum.

Keep up that amazing work.

Very good work thus far. Why isn’t the developer posting this though but rather his friend?

Well you know everyone entitled to there own opinions etc… Thank you and will keep the game updated via this thread so come back soon if you want to see the progress , Thanks again

Well hes always has his hands full with the game and i said i would help him out where i can , also he didnt really know much about this forum stuff so i posted on his behalf, and thank you :slight_smile:

could say the same about every game that comes out they always have a little something from another game that already exists.

I never understood why people always say not to make an MMORPG as an indie. Half the people that know OF costs instead of knowing THE costs, don’t know what they’re talking about. They think that just because an MMO has to be massive that that means it also must have hundreds of different servers doing different things. This may be true in terms of World of Warcraft, Rift, Neverwinter, Tera, EQ, EQ2, GW2 but those aren’t the only MMORPGs available. I have been writing story for almost a year for my MMORPG and I have also tallied up the exact costs it will take to run it effortlessly and I can tell you that its not as much as most people think. Say, for instance, a single working server/realm/shard will handle “unlimited” amounts of people at once. For this single server, it only costs from 3500-5000, payed at one time or through increments. From that point on, you just multiple by however many you’ll have.

Now, onto coding. When making an MMORPG, the hardest part is absolutely the server solution and “hooking it up”. This should be done before you ever even get close to alpha. This should be done in incremental phases spread across the entire timeline of development. You should be thinking about your server solution, and once again, “hooking it up” from the very start. If you’re not, you did it wrong. At least in the eyes of most MMO developers. The biggest part of this is testing it after every single step you take, writing down the steps you take, and documenting the steps you took according to how you did it. This will help you go back and fix any errors your future-code causes. But as for testing it after every step, there will never be an error that breaks your game because you can fix it before implementing anything else.

Now for the art. This is by far, less-obviously, the easiest phase. This is when you have the most fun and have the courage to tell people what you’ve worked on. After all, nobody wants to stare at insanely long lines of codes without a single art-break. The art is what even decides if people want to even play your game or not. How many times have you heard a game is fun and then you look at it and never look again because the art is HORRIBLE? Make art that is appealing to you, animate it, then you’re fine. If you love it, there’s at least 1,000 other people that love it too. And if not, they’re not shallow and will play your game regardless.

TL;DR:

MMORPGs aren’t as expensive as people believe. Aside from saying that, MMORPGs take time, and a LOT of it, to code correctly and getting it ready. But the only “hard” part about it is the back-end. This will take up approximately 45-60% of the total time and code. But if you’re making your MMORPG correctly, this will be done 100% while you’re making your MMORPG, not before or after. Other than that, its easy. All the art, models, etc isn’t hard whatsoever. Even for a single person.

I thought you weren’t making an MMO.

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The more people say not to make it the more it gives you power to prove them wrong, In the first stages of this game people (“friends etc…” where saying its way to ambitious for a single person to go at alone and i think no its not its mainly about how much time and effort your willing to put in.

I’m not developing an MMORPG until somewhere in 2016 or so. I’ve been writing the story for it for a while though. Doesn’t mean I’m making one right now.

Your kidding me about the cost aren’t you? You really think that the Server cost is a one time payment? WOW! Ok so where are you going to put that Server? Host it at home? You won’t get very far on a Home Internet Provider… You will either start needing more bandwidth then your provider allows OR your Provider will shut off your internet because your using too much Bandwidth. You would need a Business Grade Internet Plan to be able to host the Server. Moving on… A Single Physical Server won’t host unlimited numbers of players. Alot of people get the term Server/Shard/Realm/ect. mixed up. Most Shards are actually broken up across multiple Physical Servers. So even in a game like EVE which has all of their Players in a single Shard there are multiple Physical Servers running that Shard. In fact EVE Online at one point was being powered by the largest Gaming Super Computer in existence.

Here’s a little bit about EVE’s Cluster:

You won’t be getting that sort of hardware for even close to $3,000… lol

So IF you can’t host the Cluster of Server(S) at home then where are you going to host them? Well you can rent a spot at a CoLocation Facility. CoLocation Facilities are places where they provide you rack space for your Servers and they provide the Bandwidth, Maintenance, Cooling, ect. There is a MONTHLY Cost to doing this however. We had 6 Servers located at a CoLo facility. We were paying $600 per month for them and it only came with 2 TBs of Bandwidth per month which wasn’t even close to the amount we needed.

You then have Hardware failures which means added expenses for getting hardware replaced and then you have full Server failures which would require completely replacing the Server. Needless to say it’s FAR from a one time $3,000 expense for Servers like you make it out to be.

What a nice thing to say. so all the people behind the successful MMOs out there are not really skillful they just have a lot of time on their hand. wow who knew??

I think what he meant was that it just overall is easy to make an mmorpg, even the assets. He didn’t mean anything negative. I don’t know how much merit there is to that, though. Don’t get me wrong, I’d love to believe that making a video game only takes a couple months and nothing more than 100 dollars to make, but, while you can make a really good game at little to no financial cost, it is by no means going to be easy. That’s why it’s time-consuming… because it isn’t easy. If it were easy as all heck to make a video game in a month or two, why aren’t more people doing it…? Point being, for the OP, I would believe the middle ground. As long as you have a bit of experience on hand, video game making is not going to be excrutiatingly hard. But, it is not going to be easy either. The important part is to have your dream game in mind, stick with it and make it, no matter how long it takes. If you get a good prototype that needs little touch-up work within 6 months, good for you. If you get that far in 6 years, also good for you.

No one has mentioned this yet, which I find weird. Maybe not very many MMO gamers here?

The video looks nearly identical to Vanguard: Saga of Heroes.

In fact, I actually was skeptical if it was even your video game, and not footage from Vanguard, LOL!
Of course that skepticism is silly, as it’s obviously not Vanguard.

It just looks exactly like it in nearly every way.

Which IMO is a flattering compliment, given the fact Vanguard was one heck of a game before being killed off due to SOE’s horrendously bad push to release the game too early. It didn’t just bleed subscribers. It gutted them and then sacrificed the corpses to their competition. I am not even sure if there has ever been such a devastatingly horrific launch for a MMO than Vanguard. The average level for like, what was it? 90% of players? Was level 3. Meaning they didn’t quit because they were bored, they quit bc they literally COULDN’T play the game. The crashes and bad performance was literally THAT bad.

I liked the graphics and art style though, although the font they used in their floating damage was vomit-worthy.

The above video, a prototype/alpha of a MMO, looks like Vanguard at release. This just goes to show how unready Vanguard was to launch, when it did :stuck_out_tongue:

Never heard of vanguard and you would be right in saying i didn’t make it because i never did my friend made this.