MMO Secuirty Anti-Cheat Systems

Hello,

We are have finished working on our upcoming title that is a multiplayer FPS shooter , before the release i was wondering if anyone has experience in implementing third party anit cheat system , and whether it will work fine with unity or not, we are using photon for multiplayer , and we are looking in the following options:

  • Ahn HackShield 2.0
  • Araxan Game Security
  • nProtect GameGuard
  • PunkBuster

Can anyone help in this ? or please refer me to a secure system that you already used in your project ?

The best protection is Crypt TCP/UPD packet from client >> Server and viceversa, so if you use a cheat (asm injection, code cave ecc…) you have only client effect (like ultraspeed)…but not server side, to do so you have to build server side test of PG position, inventory skill ecc…

…for client inject prevent you can use HackShild