mmo/server question..

Right first off i would like to say “Sorry if this is the wrong place to post this… i’ve had mods saying some of my questions shouldn’t be asked here, but yet mods approve them? shot in there own foot wouldn’t you say…”

Anywayyy to the wonderful question…

I asked a question a few days ago about making a MMO with servers ect.
But my wonderful question today is…

If i built a game as webplayer would i still need a server? OR could i just run everything through the website with database ect?

So say someone wants to sign into there account, they would go to my website, click login (Just like you would on this unity site) then after they click play game… the game loads in webplayer and boom there on there account with all skills, stats, items ect ect all loaded from the database… with only logging into the site. is this possible? or would i still need a server?

Thanks in advance :slight_smile:


The webplayer is just a client in-browser instead of an executable on the user’s machine itself. It doesn’t eliminate the need for a server.

In short: In respect to an MMO, no, you would need a server.

In long: If you did this with a webplayer, the player would be able to login to the game on the website and the application could receive values from the database, but the player would be alone in the world. Everyone would be in their own separate space without other players.

The reason for this is there is no server linking the clients together. In the current multiplayer architecture, there must be a host and a client, and nothing is fulfilling the role of the host in your example. For an MMO, this would be some kind of dedicated server, a cluster of servers, or a cloud instance.