Hello !
(Scuse for my bas english im french ;p)
before starting I hold has to say that for the moment I use the following code:
http://www.unifycommunity.com/wiki/index.php?title=Simple_TCP/IP_Client_-_Server
This for the DLL and the Code Customer.
======================================================
Hello everyone !
I propose a single subject, where, if you want, we will realize a toolkit for development of MMORPG in unity.
Now I’ll answer the first question could be asked.
Who encode the client ?
Me and you.
Who encode the server ?
us (we propose SVN.)
Who are you to say that ?
I’m just a simple programmer who wants to help a large community
I°) The client :
The MMORPG will contain a client composed of Unity and script C# !
All people with ideas, scripts or want to help me will post in this topic.
II°) The server :
The server will be in C++ (encode by ourselves). We are not endowed in C# so we want your
supports. The server has its own “RakNet” created be ourselves. Ths one is stable and efficient
It connects to a MySQL database wich encode by ourselves again. This library is a simple
connection like Mysql PHP scripts!
III°)The Used libraries :
Why not have taken libraries already made? The first reason is the problem of copyright / license
and therefore that our server is really free! This means that a person familiar with the basic
C++ may interact in modifying the server.
About the MMORPG we’re going to (You and me) present our idea on how to create this toolkit. We’ll use steps.
Fisrt Steps :
-Creation of the server (in command line)
-Creation of the packets : we use a simple system : Packet => Information
exemple : (Position => X,Y,Z
-Creation of the login to the server (not yet complete) in C# with a script took in official forum
-Creation of server command
The first step is almost complete ! We just need to finish the command server. Screen:
This is the truth look this screen :
Second steps ( We need you) :
-Character-Sync Client / Server .We need a script of synchronization of packets to the server
- Creation of one chat ( We need you on that point)
The two steps I’ve described are the basics of client / server. You are free to add and supplement.
Give us your script sending a socket XX | ZZ and we will create the server part.
We will give you a link to download the server at each step.
And each stable version we will give you a source version.
New : Information about the starting of the server ( Load / port use)
New : The system of the command is now complete ( See below)
update : of the packets will be send to the server
update : of the packets will be receipt
Update :
-I’ll show you the command of the server. (screen)
The binairies :
Be care ! In the client only server connection are encode and a little part of the server reception.
About the server login (Client => server) and for the sends of the packets i used a source wich
comes from the officiel forum. If we find encoders we encode the client since the beginning. (we are
not very skilled in C#)
http://honoka-online.fr/Arkantium.rar
A setup file is provided to install the C # script levels Unity. Regarding the DLL just the place
as it is already (assests / Plugins)
Recruitment For This Project ! English Or French !
Recruitment the C# Coders for Client