hi,
i have to handle with a very big map for my mmorpg. should i have to load it in a single scene? or this can be too heavy? (like lifetime loading…)
First of all, call it a game, because people here won’t take you seriously when you call it an mmorpg.
Secondly. Test it. Multiple scenes would probably be better, but I don’t have knowledge with dealing witth huge scenes.
Well i guess the client could just create and destroy objects terrains on the fly depending on visibility or distance.
Perhaps it’s enough if you do smart culling.
The server shouldn’t load them anyway nor should the server be written in unity.
Do it the way Runescape does it. Don’t have one huge map, make maps small, 103x103 or 102x102 tiles (forgot the size). Then make a system which loads maps on demand depending on user coordinates. Or just have big map and use Umbra occlusion culling…
problem is after a terrain reaches a certain size you start to fall thru it.