I am building an MMORPG game in which their is a scene where players can gather resources or battle monsters or even pvp. There is a second scene where the player should be able to take the resources he collected and use them to make a player owned house. The problem is I do not know how to make a modular house system. I do not want to download one from the asset store due to issues with compatibility with my already existing inventory system in my game, and the inventory system that comes with the modular house system. So now I am stuck trying to create my own house building system.
In theory, the house system should work on an entirely different scene than the regular world. Players should be able to invite other player’s to their house. The house system should have a way to keep the building persistent so that they can save their construction progress.
I already know how to instantiate prefabs, but not in a way like the modular house system where parts can be attached in certain patterns. Can someone show me how to do this?
How can I make the house’s construction have a save feature?
The multiplayer system is based off the one here:
How can I use this to invite allow a house owner to invite another player to their home? In other words, how will I create the invite system?
Thanks in advanced.