Hey,
I’m struggling with implementation of MOBA style lighting (like in LoL) where light is available around the allies in specific radius. Light needs to be constant on/off and follow allay unit. Putting light on each allay doesn’t work because it’s decaying by distance.
Here’s a reference from LoL how it should behave
Do you have any ideas how to implement something like that? I’m using URP.
Thanks in advance!