MOBA style lighting

Hey,
I’m struggling with implementation of MOBA style lighting (like in LoL) where light is available around the allies in specific radius. Light needs to be constant on/off and follow allay unit. Putting light on each allay doesn’t work because it’s decaying by distance.

Here’s a reference from LoL how it should behave

Do you have any ideas how to implement something like that? I’m using URP.

Thanks in advance!

For anybody looking for a solution it’s called Fog of War and this seems to be the most accurate reimplementation of LoL algorithm AOS Fog of War | Fullscreen & Camera Effects | Unity Asset Store