Hi, I would like to have some simple self illuminated material in my ios game, like Chinese lanterns for example. Also I would like to have some control over the intensity of the illuminated colour. Is there such shader in Unity? Thanks!
Unlit with colour multiplier?
Hmm, nope, Unlit looks like just a flat colour. May be it could work for flat geometry like lcd panels where you don’t need shades etc but for geometry like cylinders or cubes it just flattens them badly with plain color.
In other words, I need control over emissive intensity. Is it possible?
Anything’s possible.
But I think you were too quick to dismiss unlit. Your screen can only display colors; when using the unlit shader, those colors come directly from your texture. If your texture looks the way you want it to, then it’ll look the way you want it to on screen. Chances are high that it looked bad simply because your texture was incorrect.