Mobile/Android shadow problems

5.6.0b10 is the first 5.6 build im trying and I ran into some problems.

-Lower resolution realtime shadows.
-Weird shadows where non should be.

Everything should be realtime and this was fine before now the engine is just doing it’s own thing.

These problems are not present in the editor.

Hey @GamingBob ,

Have you tried opening the project after deleting Library folder? If you did so and the issue still persists, then can you please send us a small reproducible project so we can investigate it internally?,

Thank you,
QA Team

Deleting Library didn’t change anything. Ill try to make a scene with the same setup.

You will have to run it on an android device to reproduce this.

The biggest problem for me is that it bakes a lightmap during runtime while everything is setup to be realtime, because my level is instantiated at the start of the scene.

@kemalakay I sent it to you in a conversation.

Hey @GamingBob

I replied to you. I will try to investigate the issue as soon as possible.

If someone else is experiencing this problem, please reach us out.

Thanks,
QA Team