Hi,
I’m using the mobile bloom effect found HERE
I’m adding it to my main camera using
gameObject.AddComponent("MobileBloom");
But this is not setting the Bloom material in the editor and I get the error
UnassignedReferenceException: The variable bloomMaterial of 'MobileBloom' has not been assigned.
Because my game adds the mobile bloom shader at runtime it doent set the bloom material.
How would I modify the code to set the bloom material at runtime??
Thanks in advance!