Mobile Game Developer (9+ Years Unity Development Experience)

Hello,

I’m a generalist mobile programmer with some 2D pixel art skills, I have a background in backend web services but have moved to being more frontend/gameplay focused.

Commerical Mobile Projects I’ve been involved with, sadly most of them no longer supported:
Zodiac: Orcanon Odyssey (Apple Editors Choice Award), Kobojo
Booty Quest, Outplay Entertainment
Monster Legacy, (Apple Editors Choice Award), Outplay Entertainment
Idol Words, Outplay Entertainment
Bubble Blaze, Outplay Entertainment
Word Trick, Outplay Entertainment
Milton Keynes Virtual World Platform, TPLD
The Winning Game, TPLD

Solo Projects
Last Minute Hero, Squax
Gunblader, Squax

Current Build WebGL Playable on Gunblader by SQUAX Commander

More at: https://squax.com/

How I can help your project
I write clean code and have a lot of experience with designing and integrating RESTful APIs into games. I always think about scalability of projects, whether that be on the server side or when it comes to asset pipelines. I’m very quick at nailing down shareholders requirements and prototyping early to avoid risk. I have experience working at a number of startup companies as well as running my own microstudio.

Fully remote positions preferable but would consider relocating (within UK) for the right project/company.

If you think I would be a good fit for your team, please contact me at: shaun@squax.com

Still looking for project work.

A recent gam jam (Ludum Dare 50) project, all made within 48 hrs (source availabe): https://ldjam.com/events/ludum-dare/50/b-game

Happy New Year! :slight_smile:

Finished all my current contracts so looking for potential work (pixel art and development) again, updated website at: http://squax.com

Latest Prototypes