I’m working on a mobile 3D football game and was curious what the best practice is for creating the surface material. I just want to create a quad, cube, or plane as the ground and apply a basic material to with the hash lines on the field.
I’ve built something using Qubicle, but it’s not importing correctly and has black around it. Then I thought to myself, I don’t need all of those poly’s and instead should just use PhotoShop.
Any thoughts on the best way to accomplish this task?