Mobile game football field material

I’m working on a mobile 3D football game and was curious what the best practice is for creating the surface material. I just want to create a quad, cube, or plane as the ground and apply a basic material to with the hash lines on the field.

I’ve built something using Qubicle, but it’s not importing correctly and has black around it. Then I thought to myself, I don’t need all of those poly’s and instead should just use PhotoShop.

Any thoughts on the best way to accomplish this task?

I figured it out myself. It was simply because the field prefabs were overlapping slightly upon generation. Best thing to do is place the prefabs next to each other to see the distance needed to add through scripts.