Hello all,
This is my first post on the forums following a few weeks learning all I can about Unity. I’m learning it as a new hobby and I think I’m ready to take the plunge and make something of my own.
Firstly, I appreciated that this topics title is a bit of a false dichotomy as some games with short round times can have complex and deep mechanics. However, speaking in general terms mobile gaming is ideally suited to Clash of the Clans style quick fire rounds rather than Final Fantasy 7 which could involve long periods between save points.
As you may have guessed the type of game I’m interested in making is likely to involve longer rounds of 15-20mins which will involve battles as well as exposition in terms of dialog between characters. Vandal Hearts is probably the closest game in terms of mechanics.
My question for you wonderful people is this: how easy or difficult is it to market a more ‘traditional’ game on the mobile platform and do you have any experience doing so? I’ll be making my game free but I do want to reach a wide audience so cost shouldn’t be a barrier.
Look forward to hearing your thoughts.
Regards,
Rue