Mobile Graphics Optimizations coming in Unity 3.2

Just so you know: upcoming Unity 3.2 among other things will bring a lot of mobile graphics optimizations. Read about them in our blog post: http://blogs.unity3d.com/2011/01/18/coming-in-3-2-mobile-graphics-optimizations/

Enjoy, and fire questions if you have any.

Aren’t we spoiled? Great job, guys!

Great to hear about the optimizations, that’s good news. I have a kind of related question: any news about the 2D optimization, the fast sprite engine for Unity? It’s been a long wait :slight_smile: Keep up the great work you are doing with Unity.

These optimizations sound very cool. Great work guys!

Really looking forward to the release of v3.2!

Wow! Great news!
It would be very good if we get some solution for the Fog performance in high resolution IOS apps.

Thank you a lot! = )))

The shader performance optimization is OpenGL ES 2.0 only right?

I assume thats right, cause the shaderlab based FFP didn’t require any optimizations as FFP is handled by the iOS graphics drivers, not the engine.

where is the release? Can´t wait, getting bored…

Yeah, any updates on a release date please?

Please, any updates on the an ETA?

BINGO, it´s there!