This has been bugging me for a while now. All the games I’ve made n Unity have lesser quality app Icons than other peoples apps, even other peoples apps that have been made in Unity.
I’ve tried various sizes and settings and it’s always the same. I’ve attached a screen grab of one of my Icons (bottom right)
i remember battling with this recently, but I cannot remember what I did to fix it. I’m looking at a project of mine where the icon is even better than your reference ones and here are my settings:
I made different textures for each resolution under “Icon” in build settings. pre-rendered icon checkbox is off. for high-res I used the 114X114 texture. Override for iPhone has been checked.
It is also worth checking the settings in xCode before building it there. Hope this helps!
I have no issues with image quality on icons. I create a version of the graphics at each exact resolution. I set the texture importer to Advanced and make sure Non Power of 2 is set to None, and the Format to Automatic 16 bits. Then I drag each image onto the appropriate slot on the Icon section of the Player settings.
Had the same problem with our app. No matter what we did in unity the quality kept being bad and “foggy”.
In the end I simply just uploaded the icons directly in xcode (for iOS) after making the build in Unity. I followed the reccomended sizes in xcode and it works perfectly.
Bonus: Apple’s sizes works in points. This means that 2x 29p is 58x58 pixels and so on. Hope it helps!