Mobile LWRP. Updates come out, it was no use.

Hi, everybody.

Switched long ago to LWRP, a mobile game.

With each update (up to 2019.2.01 f) write about the improvements in 2019.2.01 f written "support SRP batcher on mobile).

BUT NO changes to better the game not running from the fact that “made support for SRP batcher” there is no sense! Optimization at a very low level.

You don’t want to work?

My personal anecdotal experience;

I switched to using LWRP for my mobile game too. After getting a working prototype with near final geometry I setup the whole scene to use the simple lit shader (with normal maps), there seems to be some random graphical performance issues.

I duplicate the project using the Standard (non -LWRP) shader (also with normal maps) and I get a 2 fold improvement in performance compared to LWRP. I need to do so much other development I’m sticking with the standard shader for now, and try nearer release time to convert and try again, hopefully bugs and performance will be improved over the next few months.

hahaah :smile:

This Unity, they do not care to work, the main thing is to get paid and be done with working hours

2019 is still not at the LTS point, and I consider it as what it is, a bleeding edge test version so I’m not making any decisions yet.
My usage of LWRP so far has been that its not really “production” ready, but it is a lot better than it was in 2018.4.
I’m sure they will make more progress and by 2019.4 (probably May 2020) I will try again.