Mobile Notification only work if trigger instantly

I tried the new mobile notification for my game app but as i follow the unity document, only when the firetime is DateTime.Now i received a noti. FireTime with extra seconds, minutes or with repeat interval doesn’t work.

        private void Start()
        {
#if UNITY_ANDROID
            var channelNow = new AndroidNotificationChannel()
            {
                Id = "channel_id_0",
                Name = "Default Channel",
                Importance = Importance.High,
                Description = "Generic notifications"
            };
            AndroidNotificationCenter.RegisterNotificationChannel(channelNow);

            var notificationNow = new AndroidNotification();
            notificationNow.Title = "SomeTitle now";
            notificationNow.Text = "SomeText";
            notificationNow.FireTime = System.DateTime.Now;
            notificationNow.Color = Color.red;

            AndroidNotificationCenter.SendNotification(notificationNow, "channel_id_0");

            var channelDelay = new AndroidNotificationChannel()
            {
                Id = "channel_id_1",
                Name = "Default Channel",
                Importance = Importance.High,
                Description = "Generic notifications",
            };
            AndroidNotificationCenter.RegisterNotificationChannel(channelDelay);

            var notificationDelay = new AndroidNotification();
            notificationDelay.Title = "SomeTitle delay";
            notificationDelay.Text = "SomeText";
            notificationDelay.FireTime = System.DateTime.Now.AddSeconds(10);

            AndroidNotificationCenter.SendNotification(notificationDelay, "channel_id_1");

#endif
}

My unity version is 2019.4.39f1 LTS, Mobile Notifications version 2.0.2
My phone device is Pixel 2XL, android version 11.

Do you keep you app running or send it to background or kill entirely?

i tested with send app background & kill app entirely.

We have the same problem with plugin 2.0.х (Unity 2020.3.26, 2020.3.39).
On plugin version 1.4.3 everything works fine.

Did you get any errors in logcat?

There are no errors or warnings.
BTW, we use your wrapper to create notifications (GitHub - Unity-Technologies/NotificationsSamples: Sample project for Unity Notifications)

Are you using latest one from github, or the one prepackaged? The later had time-zone related issue, that should be fixed in repository.

We use prepackaged. Thanks, I’ll try with the code from the repository.