Mobile/Particles/Additive Shader not showing in Android

Good day guys! My problem here is I have a shaped plane mesh that I’ll use as an aura for my items. It works fine and shows in Editor but when I tried it on my Android device, it’s not showing, only the item is showing and the aura is missing. I used Mobile/Particles/Additive Shader for this mesh. Does this have to do with my aura mesh being plane and not cube-like?

Please help me. Any help would be much appreciated. Thanks in advance. :slight_smile:

EDIT: Here’s a screenshot of what it looks like in Editor.

I tried it in both older and newer device (Lenevo gingerbread ver. and Samsung Galaxy Tab 3) but the aura rays is not showing. Only the pink object(supposedly a sock) is rendered. Even the camera rotates, my device can’t get a glimpse of the aura rays mesh.

For anyone still looking at this. I have found on Android / Gear VR that if I use a flat plane it will be invisible. I end up having to you a box with a tiny z amount to get around this. Not sure what causes this, but if you use a cube instead it should work.

Also be aware that a lot of the new Unity 5 shaders will cause problems on Android, at least at the time of me writing this. So you may need to try a different shader to get something to show up.