Hello,
which shader gives the best performance for particles on mobile ?
(I’ve looked for info on this but couldn’t find anything solid)
Thanks
Hello,
which shader gives the best performance for particles on mobile ?
(I’ve looked for info on this but couldn’t find anything solid)
Thanks
I imagine they’re near completely identical - they’re both single pass shaders that perform a single blend op. The only difference is that one blends the source and destination pixel by adding them, and the other blends them based on their alpha channel.