Hi,
I created 2 builds and installed them on Lumia 640. One is UWP 10(On windows mobile 10) another one is phone 8.1(on windows phone 8.1). Performance of builds differs greatly (UWP build gives 30-50% less FPS). Does anyone noticed such behavior?
Is it unity problem(unoptimized player for UWP 10) or Microsoft (Something wrong with Windows 10 mobile)?
I’m using unity 5.3.4f1
Same with my game! I want to convert it to UWP but the performance is terrible!I don’t why! I hope unity’s team will optimize the graphic engine for UWP.
Same here. And it seems got worse fps in landscape mode than in portrait. So mystery!
Please discuss in dedicated win 10 forums.