With AR Foundation supporting Meta Quest 3, what would be the best approach to create a cross platform AR App that runs on e.g. mobile devices and Quest 3?
How do I use the XR Simulator known from AR Foundation with Open XR for Meta?
If you require mobile AR within the same project, AR Foundation with the new Meta OpenXR package would work well. Otherwise you need to write some code to interact with different platforms.
AR Foundation’s XR Simulation feature is agnostic to your app’s build targets. It is a simple AR implementation that you can use to test AR interactions in the Editor.
To test additional OpenXR features such as Display Utilities you still need to build your app and run it on a Meta Quest device. We are shipping Quest Link support soon in Unity OpenXR: Meta 2.1.0, which you could use instead of XR Simulation as a way of testing more platform-specific features of Meta Quest devices.
Cool, thanks a lot Andy! Unfortunately I am working on Mac, which does not support Quest Link. That’s why I am looking for alternative ways to test, without having to do a build all the time.
You could take a look at Meta’s XR Simulator. I don’t know how difficult it is to hook this up to your Meta OpenXR app, but that would be your only option for testing Meta-specific capabilities that aren’t supported by Unity’s XR Simulation. (Other than making a build)